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HotTake

Software developer · creator of HotTake

Pranshu Basak

I'm a software developer who likes building things people use together in the same room. HotTake started as a simple question: why does every party game need everyone to buy a controller, install an app or make an account?

Why HotTake exists

So I built a console out of the laptop you already own. The host is written in Rust and runs entirely on your machine: it serves the phone controller, handles rooms and seats, and moves input over WebRTC so a dropped packet never stalls the next one. The games run in a sandbox and talk to the platform through a tiny SDK, which means anyone can make one.

Most of the 32 games are my own designs. The rest are open-source games I ported and credited, because good party games deserve a bigger sofa.

Built with

  • Rust
  • Tauri
  • WebRTC
  • TypeScript
  • Canvas & WebGL
  • three.js
  • Next.js
  • Supabase
  1. Nov 2026

    Research and design

    Studied how phone-as-controller platforms work, then wrote the spec: no game server, nothing in the cloud.

  2. Nov 2026

    Wave 1 · the console

    Rust host, WebRTC input, the Spotlight lobby, online play through a Cloudflare Tunnel, and the first five games.

  3. Nov 2026

    Wave 2 · developer tools

    Zip import, dev folders, the debug dock and the starter template, plus fourteen new games.

  4. Nov 2026

    Wave 3 · co-op and tournaments

    Two big co-op ports on one shared screen and Tournament mode with live standings.

  5. Nov 2026

    Wave 4 · 32 games

    Ten more games, a full games redo, and the first public release.

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New games, new features, and the Mac version if it happens. One email per release, nothing else.

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